Tag Archives: webm

Libre Video back online!

It has been a long time coming, but thankfully Libre Video is back online! Life has a funny way of taking over in interesting ways, but we should always be grateful for when can come back to what we love and are passionate about.

While we’ve been gone, there have been a lot of – interesting – developments in the multimedia technology space. Some good, some bad. We’ve missed a lot but we intend to get into it as much as possible. One post won’t be enough to cover it all, but it is our plan in the coming days and weeks to have spotlights going over, at least, some of the following (and they should be linked as we get to it):

  • Developments in the following audio/video formats and standards
    • Opus
    • WebM
    • Daala
    • VP9
    • AV1
    • H.264/AVC
    • H.265/HEVC
    • H.266/VVC
  • Bluetooth audio technologies
  • Other Free/Libre multimedia technologies such as Pipewire

There remains a lot of work to do to bring awareness back to the importance, benefits, and challenges related to free/libre technologies. Digital media in its various forms plays more-and-more of an important role in the average person’s life, and yet, they remain oblivious to the hidden costs, restrictions, and stifling that occurs under complicated and underhanded licensing schemes meted out by IP holders and patent trolls. The amount of innovation and advancement, as well as cost savings and quality, that have been lost as a result is truly immeasurable. Without a doubt, even a statement like this will be met with shock and pushback from those completely unaware of just how much waste exists in the patent wasteland.

Our focus, now and always, will be to ensure the very best coverage of all free/libre multimedia technologies, pushing back against the constant stream of misinformation and FUD associated with patent-encumbered standards, and giving a voice to those that would like their digital and electronic media to be truly free and libre.

Of course, we’d love to hear what you, also, would like to know more about, so please feel free to leave a comment and share your thoughts.

P.S. While some of you may be fans of Libre Video‘s….shall we say…classic appearance, look forward to a refresh in the near future as well.

Google Chrome dropping support for H.264, will support only open web codecs in the future

In an understated announcement on the Chromium blog, going forward, Google Chrome will drop support for the encumbered H.264 video codec and will support only VP8 (through WebM) & Theora video natively.  This is great news for the open web, as it will further strengthen the stance of supports of free, open, and unencumbered formats — arguably the only way to preserve the spirit of the web as a public resource and a means of free information exchange.

The move is likely to rub some that do not attach importance to unencumbered formats the wrong way.  But it is important to point out that the patent blade hanging over the heads of the entire web, should H.264 video adoption become the only option for video formats, places an inordinate amount of control in the hands of the few corporate interests that hold these patents.  Such a situation is a looming problem that only a strong stance in support of free-as-in-freedom web formats can have any hope to avert.

Indeed, it is in the financial interests of the world at large, as well, to support such open formats, as outside of the MPEG-LA cabal, no one profits from the licensing that is or can be placed on any usage of the H.264 format.  So, it is unnecessary to point that this is in Google’s financial interests, because as that is true, so is it true for everyone else.

Finally, for those that wish to make the technical argument that H.264 is a superior format over the other optiones (e.g., VP8 or Theora), while superficially true, of what advantage are the technical superiorities of a format if your usage of it is restricted, as it happens to be with H.264.  (I would like to refer those new to this issue to read our related post on what, exactly, you can & cannot do with the H.264 format, according to MPEG-LA’s license terms: http://www.librevideo.org/blog/2010/06/14/mpeg-la-answers-some-questions-about-avch-264-licensing/).

So, once again, we welcome Google’s decision to use their clout to encourage a more open web, and we hope that content providers will recognize the wisdom behind this move, and we call upon them and everyone else to raise your voices in support of moves like this that enable user freedom, and not to hinder them.

As a final point, it is important that open codecs be supported on all hardware and software platforms.  If you are a user of such a platform that does not yet have support for an open format like WebM or has not yet announced intention to support it (it is still new, of course), then it is important to let your voice be heard and inform them the importance of using such technology.  It is a far lower cost, in the long run, to support a web format that does not carry with it a burdensome license, than it is to perpetuate an encumbered format for a small, short-term gain.

Update: Added a link to the actual announcement. *grin*

WebM License Updated to Address Concerns & Compatibility

The WebM Open Source License has been updated.  This update comes after much concern had been raised about the use of certain language related to patent protection and its compatibility with other popular free software licenses, such as the GPL 2 & 3.

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WebM on the web

News & developments about WebM are coming too fast to cover all of them, but it’s definitely encouraging to see that the free software world (as well as some other surprising, but welcome, players) has unequivocally embraced WebM as the standard for the web.

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The WebM Project

It is with great joy that Libre Video can share with you this announcement: “The WebM Project is dedicated to developing a high-quality, open video format for the web that is freely available to everyone.”  The WebM Project is a joint effort of several industry partners, including Mozilla, Opera, and Google, to name just a few.  However, many companies on the hardware side are also involved, including ARM, Nvidia, Qualcomm, and Texas Instruments, to name just a few more.

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